
Mods are all contained in “.package” files and are placed in the data folder for the game, usually in “C:\Program Files\Electronic Arts\SPORE\Data.”

Installing “Spore” mods is a simple affair, much the same as installing mods for the “Sims” since Will Wright designed both games. “sporedum” on wordpress) echo like ghost-towns, broken-links, tumbleweeds and all. Content is still being released for “Spore” – like the recent “Glasses” mod – although some sites (i.e. When finished, go to the Mod tab, press Pack on the second language NameGenerator and replace the \Data\Locale\yourlanguage\NameGeneration.package with the new one.Any game which allows for modifications – supported by community members who develop the “mods” – can enjoy a considerably longer lifespan due to added content/features not present in its “vanilla” version.Copy all the names in the file and replace the others. Within # is the information of the different names.In the second, do the same with the renamed NameGenerator.In the first, go to the Mod tab, open the NameGenerator of the other language, press Unpack, go to the Files tab, expand the folder named #0461227D and click on #.Rename NameGeneration.package to a different name.Go into the copied folder of the selected language.

Copy the folder of the desired language and paste to an easily accessible location, followed by a folder of any other language.Go to X:\Spore\Data\Locale, with X being the letter of the disc drive.Insert the Spore disc into your disc drive.If not installed on the computer, download and install.This fix is useful for languages other than English and the original Name Generator will be used, or if custom random names are desired. The fixes only affects all future names any previous objects named BAD_DATA must be changed manually. This bug can appear after installing patch 1.04 or the Galactic Adventures expansion. The fact that the game can be started from any stage and all previously created creatures are available for selection at the creation screen means this should cause little disruption. The only fix is to start a new save-game and to let the cut-scene play through. The player may skip this cutscene, but doing so may trigger a semi game-breaking bug where no trees are rendered on that save-game's planet, even after reloading the game.

Immediately after the editor is exited, a cut-scene will show depicting the species migrating onto land. No trees visible on planet from Creature Stage onwardsĪfter completion of the initial cell stage, the player is prompted to modify their creature for life on land. Create a 32 bit word named InstallCompleted with a value of 1.Create a 32 bit word named ReIndexYesOrNo with a value of 0.Go to HKEY_LOCAL_MACHINE\SOFTWARE\ Wow6432Node\Electronic Arts\SPORE.
